Join the Strike Team.
We're not actively hiring, but we're always interested in meeting exceptional talent across games and film.
We don't have any open positions right now. However, we welcome introductions from experienced specialists interested in future contract and project opportunities.
Performance Specialists
Engine profiling, CPU/GPU optimisation, performance analysis and platform expertise.
Graphics Programmers
Rendering architecture, shader development, graphics APIs and real-time visual technology.
Technical Artists
Shaders, VFX, procedural systems, rigging, technical animation and artist support.
Tools Programmers
Bespoke development tools, pipeline automation, editor extensions and workflow engineering.
Technical Directors
Unreal Engine architecture, production strategy, technical leadership and team enablement.
Networking Engineers
Multiplayer systems, replication, network performance and online game architecture.
Think You'd Fit In?
Send us an introduction, your CV or portfolio, and a little about your specialism. We'd be happy to hear from you and explore potential opportunities when they arise.
Introduce Yourself